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MONSTER MATCHES

Project type

(Kid's)Game

Gameplay designer and Lead tester

Designed and balanced 4 levels based around the monsters and made de VFX and shaders used for the portals, ice etc.
In this game I was lead tester, meaning I lead multiple sessions with the kids to test our (prototype)game and converting that information into valuable feedback for the team, so we could improve our game accordingly. During the testing we made sure to note down on where the kids struggled or had the most fun, and made sure their monsters levels was up to their liking.

Project time

9 weeks

My responsibilities:

Designing and blocking out 4 (mini)games
Client contact
VFX and shaders
Quick prototyping
Lead testing
Balancing
Document level layouts, mechanics, and progression systems
Implementation

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